Screamer - Yell into all 7 wells in the game.
The first achievement we go over isn't going to be one that you actually get first. It's going to be one that you need to be on the lookout for throughout the playthrough. "Screamer" is going to be for screaming in all of the wells throughout the game. There will be 7 of these and we'll quickly go through where they are in each chapter now, but just remember to always walk up to them and interact to scream into them. Just like you should remember to hit the like button, subscribe to the channel, and hit the join button to become a member.
The first well will be in Chapter 1 after you have to chase down a small creature. As you're chasing it just stop and yell down the well.
The second well will be after the tree branch teleporter puzzle in chapter 2. You'll see this well immediately after making it out of that puzzle. Make sure you yell down it BEFORE you walk past and look at the water.
The third well will be immediately after entering chapter 3. You'll come out of the well and can just turn around to yell down it.
The fourth well will be as you land into chapter 4. You'll have the well sitting right in front of you. Just go ahead and yell into it before doing anything else.
The fifth well will also be as you get into chapter 5. You'll jump out of the well, then just turn around and yell into it.
The sixth well will be in the sixth chapter right after you get there. Just walk forward and yell down the well.
The seventh and final well will be in chapter 8 after you get through the old man's house, out the back down the ladder, and get rid of the Kvarg back there. Go over to the right to find the last well and yell down it. As long as you yelled down all of the others you'll get the achievement.
A Rich Catch - Catch a few fish.
Now going back to the very beginning of the game we have "A rich catch" for catching a few fish at the beginning of the game. You'll just have to do a simple minigame to catch the fish and then you'll get the achievement to pop.
There's No Turning Back - Knock on the tree door three times.
For "There's no turning back" you'll need to be in chapter 2. You'll start next to a tree where you just came from to this... other place... and you'll need to knock on the door to the hole three times for the achievement to pop.
Ornithologist - Get the bird out of the way.
Then "Ornithologist" will be a bit later in the chapter once you get past the house puzzle and can climb up to the roof and start going through the tree branch teleportation puzzle. You'll need to get to the end of it where there's a bird that you need to essentially trick to go through a certain teleporter to get it out of your way.
Once you get to the part under the bird you'll need to jump to the right and pull the lever to open the door next to the bird. It'll walk through and knock on a door that's still closed.
You can then climb up and over to the section to the right to pull that lever. Then over to the right again to pull another lever that will let the bird out.
Then use the lever to close the door the bird just came out of, run back over to the left to go through the teleporter tied to that door and it'll have you knock on the closed door next to the bird. This makes it walk over to the door. You can then run all the way back to open the door again and the bird will walk through, getting it out of your way to the final teleporter as well as popping this achievement.
Alarm Clock
Next will be "Alarm Clock" in chapter 3. In order to get this you'll first need to get the pickaxe by feeding the guard gnome a cooked mushroom, moving the suspended dwarf to the large rock above another dwarf causing a cave in to... um take it out... and then you can pick up the pickaxe. Then head to the left by the dwarf with a basket and hit the rock next to him. Do that three times and you'll get the achievement.
Unexpected
"Unexpected" is for picking up your brothers button in Chapter 5. At the beginning as you get there you'll have to start walking to the right and pick up the button from off of the ground.
Skilfull Hands
Then "Skilfull Hands" will be for helping the um old lady witch or whatever with her request in Chapter 5. I'm just going to leave it at that..
Ancient Technology
Next will be "Ancient technology" for solving the puzzle with the skull in Chapter 6. You'll need to pick it up from a dead Kvarg, and then walk to the left to the little shrine area and use it. The puzzle is basically to select the part of the skull that is the opposite of the new tooth's icon and color. Once you finish that you'll get a ring to bring things back to life and the achievement.
Maggot Master
For "Maggot Master" you'll need to bring the two maggots back to life in Chapter 6. There's one on the dead creature on the ground and one on the well. Just use your new ability in those two spots and you got it.
Vegetable Grower
Then "Vegetable Grower" is for growing the three types of radish in Chapter 6. Once you bring the creature holding a spear to life it'll throw a seed in the ground.
Once you use your ability once you can pull it up to get a radish.
Then if you use the ability, move over far enough away to bring the creature back to life, then use your ability again while in range of both the creature walking around and the radish. This will make it a tough one and the creature will pick it up and throw it to the creature on the ground.
Then use your ability on the creature on the ground to get it to let go of the tough radish and you can pick it up. For the last version of the radish you'll need to use the ability to get it to grow, then use it while away to kill it, and it'll become a rotting radish. Then you can pick that up for the achievement.
Tribute
Now for "Tribute" you'll need to also be on Chapter 6. Use your ability on the big rock guy to bring him to life and then give him either the regular radish or the rotting radish. Then give him the other of those two. Lastly give him the tough radish as that's the one he wants. After giving him all three of the radish's you'll get the achievement.
Melomaniac
"Melomaniac" will be on Chapter 7. Once you get there you can walk forward a bit to find a head on a spike and you can use your ability to bring it back to life and have it start singing while it's still on the spike. This will get you that achievement.
Parkour Man
Then for "Parkour man" you'll need to still be on Chapter 7 and walk all the way to the left where there's a sleeping rock creature holding a head. Jump across to stand on it's arm holding the head and then use your ability. This will knock you off and get the achievement to pop.
Necromancer
Next up we'll get "Necromancer" also in Chapter 7 for killing one of the tree people creatures and then bringing them back to life. You'll need to go to the one with the axe and bring it back to life, then as it gets close to the bounce pad spot here you'll want to use your ability again to hit both the spot and the creature to keep it walking. It'll bounce up to the top of the tree, then you can go up there also and run over to the left to get on the stone structure.
While you're on there and the creature gets on the left branch you'll use your ability to put it back to sleep and it'll fall down breaking off a piece of it's arm.
You can then go down there and bring it back to life for the achievement.
Games with Death
For "Games with Death" you'll need to be in Chapter 8 and go all the way to the right side to use your ability to bring plants to life and lure the kvarg to the edge of the cliff. He'll almost fall down and then you'll need to use the ability again away from the branch he's holding onto to cause him to fall the rest of the way. You can then grab one of the fruits from the plants and head back to the left. By the bridge where you entered the area you'll see a dead bird and can bring it back to life. Then feed it a fruit so it will start walking. Once it walks far enough away hit your ability button again to kill it for this achievement.
Slow
Then we can get "Slow" later in Chapter 8 after you fix the telescope for the old man. He'll tell you about his secret passage out back and will do a bunch of stuff to open it. Just stand there. Don't go through it. Eventually it'll close back up and you'll get the achievement for being too slow.
Recklessness
Next we have "Recklessness" once you get down the ladder at the back of the house in Chapter 8. You'll need to give your knife to the skeleton hand, pick up a skull from next to it, and then use your ability to bring back the kvarg on the ground. It'll chase you, but you can go behind the skeleton and throw the skull at the kvarg to kill it. Then go up to it and use your ability to try to bring it back to life.
Feeder
For "Feeder" you'll need to be in Chapter 9 and come up to the monster in the cage. If you use your ability next to him a mushroom will grow and he'll eat it. For this achievement we also have to feed him two other things nearby. A little bit further to the right there will be some radishes you can pick, and a jar of eyeballs you can take. Then just give the monster each one of those and you'll get the achievement.
Healer
Then still in Chapter 9 you can get "Healer" for dealing with the cook and reaching the princess. Before continuing further just use your ability next to the princess to heal her for this one.
Dinner is Served
You can also get "Dinner is served" with the girl in Chapter 9 by trying to give her a piece of food that isn't good... You for sure can do it with one of the mushrooms, but you may also be able to get it with the eyeballs and radishes.
Training
Next in Chapter 9 we have "Training" for getting the bow and killing the two kvargs. You'll just need to solve the puzzle to get into the treasure coffin thing, pick up the bow, and hit the button to shoot the two Kvargs as you make your way to the right.
Missing the Target
"Missing the Target" we can also get in Chapter 9 once you go to fight the giant monster thing in the tent. You'll have to use your bow to shoot all of it's eyes, but you'll want to just hold down the shot until you go off to the side and miss. You want to do that on both sides and then you'll get the achievement.
Berserk
Then "Berserk" is for actually defeating that giant monster in Chapter 9. Once you kill it and have a couple of Kvargs come into the tent for a second, the achievement will pop.
The Fairy Tale is Over
Next will be "The Fairy Tale is Over" for finishing the game. You'll get this achievement right before the credits roll.
To Be Continued...
Now while you're sitting at the credits you might think, but hey there's one more achievement left? What kind of trash guide is this missing one achievement? Hey calm down, the last achievement "To be continued..." will be after the credits. Just let it play out and you'll get that achievement.
And there you go! 100% of the achievements in Creepy Tale: Some Other Place. If you found the written guide helpful be sure to like/favorite it and drop a comment down below.
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